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HyperX FURY DDR4-3466 16GB Dual-Channel Memory Kit Review

HyperX FURY DDR4-3466 16GB Dual-Channel Memory Kit Review

There is much to like about the HyperX Fury DDR4-3466 16GB Dual-Channel Memory Kit, its simple yet effective design complements its performance.

TweakTown News Posts - Page 1

Jagex will kill RuneScape Classic servers on August 6th

By: Jak Connor | More News: Gaming | Posted: 13 mins ago

Jagex has taken to their community forums to announce the farewell of one of the longest running MMORPG's, RuneScape Classic will have its servers shutdown this August.




If you grew up during the early 2000's and was involved in gaming, you would of most likely heard of or played RuneScape one way or another. RuneScape Classic was first released back in 2001 and since then the game has gone through two evolutionary stages, evolving from RuneScape Classic to RuneScape 2 and then further evolving into RuneScape 3.


For players that have been apart of the RuneScape community since Classic, they will know that the farewell of the very old servers will be heartfelt moment. RuneScape Classic has not been supported by Jagex for the last couple of years, the developer has said that "the number of bugs is getting worse, and we're gradually seeing the game breaking. It's important to highlight these are bugs which we won't fix, most of them we can't fix due to the unsupported nature of the game."

Continue reading 'Jagex will kill RuneScape Classic servers on August 6th' (full post)

Blizzard talks Overwatch 2, original game is their focus now

By: Anthony Garreffa | More News: Gaming | Posted: 47 mins ago

Overwatch is one of the biggest games on the market right now, and one of my personal favorites (it's all I play at the moment) but what about a sequel to the super huge 6v6 shooter?




This is something GameSpot asked Blizzard during an interview, about the potential of Overwatch 2 to which Assistant Game Director Aaron Keller replied with: "I think at the core sitting here at the two-year anniversary, we've had a wildly successful 6v6 shooter game which has blown us away with how the community has responded to it. We dip our toes into different areas here and there with the Archives event and Junkenstein. But I think our focus is really on keeping the community engaged with the 6v6 shooter that we have on the live service".


Senior Game Producer Matthew Hawley also added: "Running a live service game takes a lot of work and I hope the community knows we have been committed to continually improving the game and creating content. What people might not realise is the team now is significantly bigger than what it was when we shipped the game, and we have put all of that into working on the live game and the new maps, heroes, and events like Anniversary. At least for the time being, [supporting Overwatch] is our focus right now, and we're excited to work on this game".

Continue reading 'Blizzard talks Overwatch 2, original game is their focus now' (full post)

RAGE 2 isn't using in-house id Tech engine, Just Cause tech

By: Anthony Garreffa | More News: Gaming | Posted: 1 hour, 44 mins ago

The original RAGE was powered by id Software's in-house idTech engine, but its sequel will be using the Avalanche engine which powered the Just Cause games.



RAGE was powered by the idTech 5 engine at the time, with the developer using their own engine for games like DOOM, but it seems that RAGE 2 won't be using idTech this time around. Avalanche Studio founder Christofer Sundberg tweeted to a fan who asked what engine RAGE 2 would be using, where he said: "It's Apex - Avalanche Open-World Engine".


It's a fitting engine considering that RAGE 2 is pushing for an open-world experience, and the Avalanche Engine powered games like Just Cause and Mad Max, both featuring large game worlds. RAGE 2 isn't coming until 2019, so we should expect some more details on its engine and graphics prowess during E3 2018 next month.

Detroit: Become Human weighs 42.5GB on the PS4

By: Anthony Garreffa | More News: Gaming | Posted: 2 hours, 29 mins ago

Quantic Dream's super ambitious Detroit: Become Human is right around the corner, and is now pre-loading onto PS4 right now, so we know just how much HDD space it'll need.




Reddit user 'HypnoticMonkey' has shared an image from a pre-load of the game, with Detroit: Become Human requiring 42.55GB of HDD space, and can be started once 11.7GB is downloaded.


Detroit: Become Human will be released on May 25, and is exclusive to the PS4 with some impressive improvements to look forward to on the beefier PS4 Pro.

ASUS ROG Swift PG27UQ: 4K 144Hz G-Sync goes on pre-order

By: Anthony Garreffa | More News: Displays & Projectors | Posted: 3 hours, 40 mins ago

Acer has its Predator X27 gaming monitor up for pre-order for $1999, and now ASUS has joined the 4K 144Hz fray with pre-orders opening up for their upcoming ROG Swift PG27UQ monitor.




The ASUS ROG Swift PG27UQ is a 27-inch 4K monitor with the glorious 144Hz refresh rate, NVIDIA G-Sync technology, and DisplayHDR 1000 certification. ASUS uses the same AU Optronics panel, and is the first monitor of its kind to feature DisplayHDR 1000 certification, which provides true HDR support and full certification in terms of quality.


ASUS will have its native 3840 x 2160 resolution, 144Hz refresh rate, G-Sync technology, 1000cd/m2 peak brightness, LED backlight that dynamically controls 384 zones, and factory color calibration. ASUS also has 99% of the Adobe RGB coverage, and 97% DCI-P3. ASUS uses Quantum Dot like technology, life-like luminance, and cool light effects that are projected onto the desktop itself, all with an adjustable stand.

Continue reading 'ASUS ROG Swift PG27UQ: 4K 144Hz G-Sync goes on pre-order' (full post)

The Crew 2 system requirements revealed: doesn't need much

By: Anthony Garreffa | More News: Gaming | Posted: 4 hours, 29 mins ago

Ubisoft has outlined the PC system requirements for The Crew 2, while also announcing that the game will have support for steering wheels, 4K and 21:9 monitor support, mouse and keyboard support, multi-monitor support, and more.




The Crew 2 system requirements are quite low, with gamers needing an Intel Core i5-2400 or AMD FX-6100 processor with at least 8GB of RAM, and a relatively average GeForce GTX 660 or Radeon HD 7870 to run The Crew 2 at 1080p at 30FPS on low settings. If you want to run 1080p 30FPS on high settings, the GPU requirements are bumped to the GTX 760 and R9 270X.


If you want to game at 1080p 60FPS, Ubisoft recommends an Intel Core i5-4690K or Ryzen 5 1600 mixed with a beefier GTX 970 or GTX 1060, or the Radeon RX 470 minimum.

Continue reading 'The Crew 2 system requirements revealed: doesn't need much' (full post)

DICE teams with NVIDIA for Battlefield V on the PC

By: Anthony Garreffa | More News: Gaming | Posted: 5 hours, 42 mins ago

DICE has officially unveiled and shown off gameplay from Battlefield V, with more details coming out as the hours go past today. We now know that DICE teamed with NVIDIA for Battlefield V, after years and years and many Battlefield games that were optimized for Radeon as DICE used to work with AMD... until now.



Senior Producer at DICE, Andreas Morell, said in a press release: "With Battlefield V, we wanted to align with a partner who shares our passion for PC gaming. By combining our talented development team with NVIDIA's advanced gaming technologies and robust GeForce PC gaming platform, we're creating the most physical, immersive, and visually-striking way to experience Battlefield V".


NVIDIA chimed in, saying: "As the PC platform, we're helping the Battlefield V development team create the definitive PC experience. NVIDIA engineers are working with the Battlefield V developers at DICE to bring the best aspects of the GeForce gaming platform to bear for PC gamers, meaning GeForce Experience will deliver Game Ready drivers, Optimal Playable settings, and other NVIDIA-platform features for Battlefield V. In addition, we are working on integrating cutting-edge technologies, optimizing performance, and creating the definitive PC experience".

ASUS is giving away its ROG Swift PG27UQ: 4K 144Hz G-Sync

By: Anthony Garreffa | More News: Displays & Projectors | Posted: 6 hours, 37 mins ago

ASUS is giving away its best gaming monitor ever made, with the company making it super simple to win the ROG Swift PG27UQ, the new 4K 144Hz HDR G-Sync gaming monitor that you'll cry tears of joy over.




All you have to do is sign into their website with your social media account (Facebook or Twitter) and then create a post about why you need a ROG Swift PG27UQ using the #ROGSWIFTPG27UQ hashtag on Facebook, Instagram, or Twitter. ASUS makes it easy by letting you upload text, images, or video that then needs to be uploaded to their campaign page for you to be in the draw to win the insane ROG Swift PG27UQ.


There are plenty of other ASUS gaming goodies being given away, with the top prize requiring 10,000 participants to unlock the ROG Swift PG27UQ. There are lucky draw prizes that are kick ass on their own, such as the ASUS Strix Flare gaming keyboard, Gladius gaming mouse and Fusion 500 gaming headset.

Continue reading 'ASUS is giving away its ROG Swift PG27UQ: 4K 144Hz G-Sync' (full post)

Battlefield V should be monetized via cosmetics

By: Derek Strickland | More News: Gaming | Posted: 7 hours, 22 mins ago

EA's learned a whole lot from Battlefront II's PR nightmare controversy, and now the company seems to be heading towards a new layered strategy with Battlefield V.




Earlier today EA and DICE confirmed that Battlefield V's premium pass has been abolished. EA, like other publishers, typically monetizes its biggest games in a two-pronged approach: microtransactions in the form of, say, lootboxes and piecemeal one-off cosmetic skins, and macrotransactions, which typically include season passes like Battlefield's premium pass. So if EA is eliminating one prong, it strongly hints that the other prong will be sharpened to a fine point so as to skewer as much recurring revenue as possible. Given everything DICE's panel of devs said at today's Battlefield V reveal event we think that cosmetics will be monetized. This lines up with previous reports.


Here at TweakTown I talk a lot about engagement and how it has transformed the games industry--games are now longer, multi-year affairs with tons of in-game purchases and other options that provide millions--or in EA's case, billions--in revenue over time. Publishers not only use this money to fund free content updates--which is what EA is doing with Battlefield V--but also use that cash to fuel stronger development cycles, buffer earnings, and continually churn the wheelhouse of their business. There's just one big catch: it all depends on how the game is monetized. Lootboxes carry a strong stigma of gambling and after Battlefront II, EA is eager to push away from all that flak. And if there's one thing I learned from the reveal it's that Battlefield V is aiming hard at engagement.

Continue reading 'Battlefield V should be monetized via cosmetics' (full post)

Battlefield V post-launch content will be free

By: Derek Strickland | More News: Gaming | Posted: 8 hours, 29 mins ago

EA and DICE today announced that Battlefield V won't have a premium pass-style macro-transaction revenue model.



Big publishers are always keen on finding new ways to boost engagement while not alienating a core sect of their fanbase. One of the best ways to splinter a millions-strong playerbase is by locking certain maps and modes behind a season pass or paid DLC structure, thus ensuring that free players are gated off from certain content. With Battlefield V, DICE's big new WWII-based shooter, EA has abolished the premium pass and will now even out the playing field.


"No, there's no more premium pass in this game. This means no more paying for maps, no more paying for modes. This is something the community has asked for and something the team really believes in. What we want is a game where people stay together, where they play the game together and get to go on this journey through World War II together," DICE's Ryan MacArthur said during the reveal event.

Continue reading 'Battlefield V post-launch content will be free' (full post)